//////////////////////////////// Utility soundscapes ////////////////////////


"mb.util_light_combat_atmosphere"
{
	"playrandom"
	{
		"time"		"5,20"
		"volume"	"0.25,0.5"
		"pitch"		"90,115"
		"position"	"random"
		"soundlevel"	"SNDLVL_140dB"		
		"rndwave"
		{
			"wave"	"ambient/levels/streetwar/apc_distant1.wav"
			"wave"	"ambient/levels/streetwar/apc_distant2.wav"
			"wave"	"ambient/levels/streetwar/apc_distant3.wav"
			"wave"	"ambient/levels/streetwar/gunship_distant1.wav"
			"wave"	"ambient/levels/streetwar/gunship_distant2.wav"
			"wave"	"ambient/levels/streetwar/heli_distant1.wav"
		}		
	}	
}



"mb.util_light_combat"
{

	"playrandom"
	{
		"time"		"1,15"
		"volume"	"0.25,0.75"
		"pitch"		"90,105"
		"position"	"random"	
		"soundlevel"	"SNDLVL_140dB"	
		"rndwave"
		{
			"wave"	"ambient/levels/streetwar/city_battle1.wav"
			"wave"	"ambient/levels/streetwar/city_battle2.wav"
			"wave"	"ambient/levels/streetwar/city_battle3.wav"
			"wave"	"ambient/levels/streetwar/city_battle4.wav"
			"wave"	"ambient/levels/streetwar/city_battle5.wav"
			"wave"	"ambient/levels/streetwar/city_battle6.wav"
			"wave"	"ambient/levels/streetwar/city_battle7.wav"
			"wave"	"ambient/levels/streetwar/city_battle8.wav"
			"wave"	"ambient/levels/streetwar/city_battle9.wav"
			"wave"	"ambient/levels/streetwar/city_battle10.wav"

			"wave"	"ambient/levels/prison/inside_battle1.wav"
			"wave"	"ambient/levels/prison/inside_battle2.wav"
			"wave"	"ambient/levels/prison/inside_battle3.wav"
			"wave"	"ambient/levels/prison/inside_battle4.wav"

		}
		
	}

	"playrandom"
	{
		"time"		"5,30"
		"volume"	"0.2,0.45"
		"pitch"		"90,105"
		"position"	"random"
		"soundlevel"	"SNDLVL_140dB"		
		"rndwave"
		{
			"wave"	"ambient/levels/streetwar/city_battle11.wav"
			"wave"	"ambient/levels/streetwar/city_battle12.wav"
			"wave"	"ambient/levels/streetwar/city_battle13.wav"
			"wave"	"ambient/levels/streetwar/city_battle14.wav"
			"wave"	"ambient/levels/streetwar/city_battle15.wav"
			"wave"	"ambient/levels/streetwar/city_battle16.wav"
			"wave"	"ambient/levels/streetwar/city_battle17.wav"
			"wave"	"ambient/levels/streetwar/city_battle18.wav"
			"wave"	"ambient/levels/streetwar/city_battle19.wav"

		}
		
	}
}





//////////////////////////////// soundscapes start here ////////////////////////





"mb_tower"
{
	
	"dsp"	"1"

	// wind
	
	"playlooping"
	{
		"volume"	"0.25"
		"wave"		"ambient/wind/wind_rooftop1.wav"
		"pitch"		"100"
	}

	"playrandom"
	{
		"time"		"5, 15"
		"volume"	"0.3,0.6"
		"pitch"		"100,120"
		"position"	"random"
		"soundlevel"	"SNDLVL_140dB"
		"rndwave"
		{
			"wave"	"ambient/wind/windgust.wav"
			"wave"  "ambient/wind/windgust_strong.wav"
		}
		
	}

	"playsoundscape"
	{
		"name"		"coast.util_metalstress"	
		"volume"	"0.7"
	}

}



"mb_concreteroom"
{
	"dsp"	"1"


	"playlooping"
	{
		"volume"	"0.25"
		"pitch"		"100"
		"soundlevel" "SNDLVL_140dB"
		"wave"		"ambient/atmosphere/underground_hall_loop1.wav"
	}
}


// play when outside, near toxic pits, positio 1,2,3 are slime

"mb_slimepit"
{
	"dsp" "1"

	"playlooping"
	{
		"volume"	"0.35"
		"wave"		"ambient/atmosphere/town_ambience.wav"
		"pitch"		"100"
	}


	"playsoundscape"
	{
		"name"		"d1_canals.util_toxic_slime"
		"position"	"1"
		"volume"	"1.0"
	}


	"playsoundscape"
	{
		"name"		"d1_canals.util_toxic_slime"
		"position"	"2"
		"volume"	"1.0"
	}


	"playsoundscape"
	{
		"name"		"d1_canals.util_toxic_slime"
		"position"	"3"
		"volume"	"1.0"
	}

	"playsoundscape"
	{
		"name"	"coast.util_windgusts"
		"volume" "0.5"
	}

	"playsoundscape"
	{
		"name"	"coast.util_shackmetal"
		"volume" "0.5"
	}
}




//indust outdoors

"mb_industrial"
{
	"dsp"	"1"
	"playlooping"
	{
		"volume"	"0.3"
		"wave"		"ambient/atmosphere/town_ambience.wav"
		"pitch"		"100"
	}

	"playsoundscape"
	{
		"name"	"coast.util_windgusts"
		"volume" "0.5"
	}

	"playsoundscape"
	{
		"name"	"coast.util_shackmetal"
		"volume" "0.5"
	}

}



"mb_tunnel"
{
	"dsp"	"1"
	"playlooping"
	{
		"volume"	"0.5"
		"wave"		"ambient/atmosphere/tunnel1.wav"
		"pitch"		"100"
	}

}





"mb_indust_hall"
{
	"dsp"	"1"
	"playlooping"
	{
		"volume"	"0.2"
		"wave"	"ambient/atmosphere/undercity_loop1.wav"
		"pitch"		"100"
	}


	"playrandom"
	{
		"time"	"5,15"
		"volume"	"0.2,0.4"
		"pitch"	"80,120"
		"position"	"random"	
		"rndwave"
		{
			"wave"	"ambient/materials/metal_rattle1.wav"
			"wave"	"ambient/materials/metal_rattle3.wav"
			"wave"	"ambient/materials/metal_rattle4.wav"
			"wave"	"ambient/materials/metal4.wav"
			"wave"	"ambient/materials/metal5.wav"
		}
	}

}



"mb_waterroom"
{
	"dsp"	"1"
	"playlooping"
	{
		"volume"	"0.2"
		"wave"	"ambient/atmosphere/Drone2LP.wav"
		"pitch"		"100"
	}

	"playrandom"
	{
		"time"	"0.2,1.0"
		"volume"	"0.05,0.1"
		"pitch"	"100,120"
		"position"	"random"	
		"rndwave"
		{
			"wave"	"ambient/water/rain_drip1.wav"
			"wave"	"ambient/water/rain_drip2.wav"
			"wave"	"ambient/water/rain_drip3.wav"
		}
	}

	"playlooping"
	{
		"volume"	"0.02"
		"wave"	"ambient/water/water_in_boat1.wav"
		"pitch"		"100"
	}
		
}



"mb.general_indoor_light_combat"
{
	"dsp"	"1"

	"playsoundscape"
	{
		"name"		"mb.util_light_combat_atmosphere"
		"volume"	"0.5"	
	}

	"playlooping"
	{
		"volume"	"0.25"
		"pitch"		"100"
		"soundlevel" "SNDLVL_140dB"
		"wave"		"ambient/atmosphere/underground_hall_loop1.wav"
	}

	"playsoundscape"
	{
		"name"		"mb.util_light_combat"
		"volume"	"0.7"	
	}
}



"mb.general_outdoor_light_combat"
{
	"dsp"	"1"

	"playsoundscape"
	{
		"name"		"mb.util_light_combat_atmosphere"
		"volume"	"1"	
	}
	
	"playsoundscape"
	{
		"name"		"mb.util_light_combat"
		"volume"	"1"	
	}

	"playlooping"
	{
		"volume"	"0.3"
		"wave"		"ambient/atmosphere/town_ambience.wav"
		"pitch"		"100"
	}

	"playsoundscape"
	{
		"name"	"coast.util_windgusts"
		"volume" "0.5"
	}

	"playsoundscape"
	{
		"name"	"coast.util_shackmetal"
		"volume" "0.5"
	}
}